Sas zombies 2
Author: q | 2025-04-24
SAS: Zombie Assault; SAS: Zombie Assault 2; SAS: Zombie Assault 2 - Insane Asylum; SAS: Zombie Assault 3; SAS: Zombie Assault TD; Sausage Flip; Save Baby James; Saving Little
SAS: Zombie Assault 2 - Play SAS: Zombie Assault 2
SAS men should be placed on top of the towers. Sub-Zero "Dead Warehouse"[]In-Game Description: "Stop the zombies from getting through this cramped warehouse to the exit, funnel them in, trap them, and destroy them." "Dead Warehouse" is a medium-difficulty map, because there are two paths to the exit. Turrets should be placed close to the entrance. SAS men should be placed on top of boxes. Dead Warehouse "Shop 'Till You Drop"[]In-Game Description: "Fighting in the open is normally a poor chance when outnumbered, but this time we have no alternative. use turrets and sandbag to guide The Zombies into Killzones of your own design." Like "Sub-Zero," "Shop 'Till You Drop" is also an easy map. There are two entrances and one exit. Turets should be placed where the entrances meet and SAS men should be placed in the truck. The truck could fit one turret and 2 SAS men or six SAS men. Shop 'Till You Drop "Killtop"[]In-Game Description: "We are at risk of being surrounded. The Zombies will come from multiple directions through this vegetated Hilltop. Choose you possition carefully." "Killtop" is a difficult map. There are two paths to the exit and two entrances. Fortunately, there is only one exit. Turrets should be placed near the point the entrances meet. SAS men should be placed on top of tall rocks. Killtop. Touchdown "Touchdown"[]In-Game Description: "Chaos ensued after zombies invaded the stadium. The surviving people have exited, but we have to hold off the zombies here so they don't spread to the suburbs." "Touchdown" takes place at a football stadium. It is the most dofficult map because there is a large entrance that looks like multiple normal-sized entrances. There is an open field, so the zombies can avoid turrets and wander wherever they want. There are two exits, marked SAFE in red spraypaint or blood. Turrets should be placed where their ranges will cover the entire field. SAS men should be placed in the audience seats for safety. Cleanup on Aisle 13 "Cleanup on Aisle 13"[]In-Game Description: "Zombies are swarming into the department store from the western wall -
SAS: Zombie Assault 2 - SAS: Zombie Assault Wiki
Chopper - Rolls-Royce engine longbow helicopters add independent .50 cal and rocket support your position for a limited time.Mines - Mines that only trigger on zombie contact then blow up real good.Typhoon bomber - RAF typhoon drops an old school bomb payload along two coordinates you select. Three runs per use.Cryo grenades - Freeze These Zombies For Some TimeIncendiary grenades - Grenades that explode and cover zombies in burning napalm.Necro grenades - A grenade that explodes nd disperses an anti-necrotic substance that destroys zombies in an instant (except for ruins. it takes multiple grenades)Necro Nuke - A nuclear bomb that explodes on a target with massive power and leaves a cloud of anti-necrotic radiation that continues to damage zombiesNormal Weapons[]Normal Weapons are bought with In-game dollars. Normal weapons are turrets. Turrets attack zombies.Vickers turretSpecial TurretMGL TurretSpecial Weapons (also known as Special Agents)[]Special Weapons can be received from Random Boxes. Players can buy them with SAS Dollars. Special weapons are powerful.Typhoon BombsNecro NukeNecro GrenadesMinesLongbow supportIncendiary GrenadesHealth-upCryo GrenadesOthers[]Other "weapons" are sandbags, barbed wire and Frag Grenades. Sandbags are barricades, while barbed wire allows zombies pass through. Zombies lose health as they cross the barbed wire. Use frag grenades clear out swarms or kill escaping zombies.SandbagBarbed WireFrag GrenadeSAS Men[]SAS men are powerful. Be careful that zombies will always try to kill them before exiting. Try placing them up high so that most of the zombies will not be able to get them.Sniper SASMG SASZombies[]Most of the zombies in the game are from SAS3. Butchers are called Bloaters in SAS ZA TD. A new zombie was added. It runs like a Sprinter and looks like a mummy. Another new zombie looks like a robot clown. If players place only turrets, the zombies go for the exit. If there are SAS men, zombies try to kill the men first. Some zombies try to kill turrets and SAS men before trying to exit. In SAS ZA TD, the Chokers are removed.This is a list of zombies:Swarm zombie (First & Second Round Appear)SprinterMamushkaBloaterWormsClown robotsMummyDevastatorShadowsThe ruin (First appears on wave 40, then on every ten waves, then 5SAS: Zombie Assault 2 - Play SAS: Zombie Assault 2 at Friv EZ
SAS: Zombie Assault 4 Weapon- Trailblazer -NormalREDBLACKHave an image of the Trailblazer's mobile version?Then please upload it!Manufacturer [?]Smoke Stack Ammo Cost [?] 90 for 200 900 for 200 1,080 for 200 360 for 200 3,600 for 200 4,320 for 200 (Premium Ammo)Damage/Pellet200400 600 Pierce3Blast Radius1.8Rate of Fire8, 5 (Mobile)Capacity6Reload Time1.7 secMovement-5%Firing ModeDouble Action (Works like a Semi-Auto)Weapon ClassPistolDamage TypeShockApprox. Drop Level1385 & Single DPS [?]1,6003,200 4,800 Crafting Cost [?] 433,480 1,924,680 9,623,400 866 24,058 288,702 "Fashioned with the aesthetic of a 20th century revolver, the Trailblazer shoots arcing "Shocker" bullets which damage secondary targets with millions of volts."―Official descriptionThe Trailblazer is a semi-auto Shock pistol in SAS: Zombie Assault 4. It is much like a pistol version of the CM Gigavolt with following differences: much smaller magazine (6 rounds versus 20), less damage, but higher rate of fire.Like the Gigavolt, the projectile does not pierce. Instead, when the bullet strikes first target, it damages it and if there is a zombie in proximity, electrical chain arcs towards it and also causes damage. Pierce value corresponds to the amount of jumps. The Trailblazer has the highest pierce DPS of the entire class, which would correspond to total damage done if arc has sufficient targets in proximity. The downside is the small clip size means frequent reloading, though the reload time is fairly short. Unlike most pistols, which have no movement penalty, the Trailblazer reduces the player's movement by 5%. Its ammunition is also non-free and must be bought, presumably as it uses special ammunition instead of bullets (just as Poison Claw).It's good against packed groups of weaker zombies (though the crowd density does not increase the damage, unlike Jupiter), small groups of Bloaters and their worms, as well as Shielders (the arc/initial bullet handles their shield as obstacle and after striking. SAS: Zombie Assault; SAS: Zombie Assault 2; SAS: Zombie Assault 2 - Insane Asylum; SAS: Zombie Assault 3; SAS: Zombie Assault TD; Sausage Flip; Save Baby James; Saving Little SAS Zombie Assault 4 Zombie Assault Games Mopixie.com . Sas zombie assault 2 insane asylum walktrough (NO HACKS) Sas zombie assault 4 . Sas zombie assault 2 Walktrough(NoSAS: Zombie Assault 2 - Jogue SAS: Zombie Assault 2 no Friv EZ
SAS Zombie Assault Tower Defense is an SAS game created on June 17, 2012. In SAS: Zombie Assault 3, you save SAS Zombie Assault TD progress with your MochiGames account (before MochiCoins were discounted). In SAS ZA TD, you save progress with a NinjaKiwi account.Gameplay[]Modes[]In each map, there used to be three modes, Normal, Elite, and Nightmare. A new update added Apocalypse Mode. Apocalypse mode is a never-ending wave of zombies. The player keeps defending until he loses all of his civilian lives. All modes award the player hundreds of SAS dollars except for Apocalypse.Normal[]Normal mode is the easiest mode. It is also the only mode for new registered players. Each Normal game, the player starts with 50 civilian lives and normal zombies. There are 40 waves to beat, starting from swarm zombies on wave 1 to the ruin on wave 40. When all waves are finished, the player is awarded 10 points for the NK account, the SAS dollars, a "bronze medal" award, and unlocks the next map and Elite mode. Also, the Mamushkas have three stages rather than four in SAS3.Elite[]Elite mode is slightly harder than Normal. There are 50 waves and 40 civilian lives. The zombies have more health and are more powerful. The Mamushkas receive the fourth stage in Elite. The key to beat Elite and Nightmare with ease is to have Titanium Anti-Tank Barricades as protection. Winning Elite awards more SAS dollars than Normal and gives a silver medal award. The player is also awarded 25 Ninja Kiwi points to the user.Nightmare[]Nightmare is a difficult mode. The player must beat 60 waves with 30 civilian lives to protect. Again, a player should use Titanium Anti-Tank Barricades. Nightmare awards the largest amount of SAS dollars and 50 NK points. It also comes with a gold medal. If the player manages to beat wave 100 in freeplay mode, the player receives an achievement and some NK points. If a player beats wave 100 in "Shop 'till You Drop," he earns an achievement called "Parking Lot Punishments."Apocalypse[]Like above, Apocalypse never ends. The player has Elite Mode settings, 40Reception (SAS 2) - SAS: Zombie Assault Wiki
Civilian lives. Unlike Elite, Apocalypse has one endless wave while Elite has 50 waves. The player must defend until he is overwhelmed by zombies. This mode does not award SAS dollars because the player must lose to end Apocalypse Mode. If the player dies, he has the option to quit or continue while spending 200 SAS dollars.Maps[]There are 7 maps in the game. The first map is called "Mean Streets." If it is the first time for a user to play the game, he starts with 200 SAS dollars. SAS dollars can be earned by completing offers, bought with NK coins, or completing a map. Unlike most tower defense games, the turrets can be attacked. You start with $450 in-game cash and 50 lives, depending on the mode used (Normal, Elite, Nightmare, and Apocalypse).Weak zombies take away one life and tough zombies cost players five lives and the Ruin and Devastators cost all of your civilian lives.The other maps are "Sub-Zero," "Dead Warehouse," "Shop 'till You Drop," "Killtop,Touchdown," "Cleanup On The Aisle 13," and "Outbreak Mansion." "Cleanup on Aisle 13" is one of the hardest maps because there is a huge entrance like Touchdown and three exits. There are also no stands for SAS men."Mean Streets" (First Map)[]In-Game Description: "This narrow and dark street is a good place to ambush The Zombies,you should also be able to get some men onto the rooftoops to keep them safe." "Mean Streets" is one of the easiest maps because there is only one entrance and exit. SAS men should be placed on chimneys. The turrets should be placed near the entrance. 3-4 rows of barricades (fully upgraded) should be placed at the entrance. Barbed wire (fully upgraded) should also be placed on the first row. Mean Street. "Sub-Zero"[]In-Game Description: "The Zombies has tracked down this human refugee camp in the mountains. it should have been safe, but it isn't. luckily it should be easily defended... for a while." "Sub-Zero" is relatively easy, since there is only an exit, but two extrances. In "Sub-Zero," It is best to place turrets where the entrances meet.SAS: Zombie Assault 2 - Newgrounds.com
Games / Action Games / Fighting Games / SAS: Zombie Assault 2 Online 89,873 Plays Like it 4.6 - 218 218 votes Meh Add to favorites Embed SAS: Zombie Assault 2 Online Adjust to window Game paused R.I.P Flash! SAS: Zombie Assault 2 Online is a Flash game which is not supported anymore. Please check our similar games! SAS: Zombie Assault 2 SAS: Zombie Assault SAS: Zombie Assault 3 SAS: Zombie Assault TD SAS: Zombie Assault 4 Sift Heads Assault 2 Endless Zombie Rampage 2 Tank 2008: Final Assault Assault Course 2 Gun Zombie Gun 2 How to play SAS: Zombie Assault 2 Online? Insane AsylumNew weapons have been added to this expansion pack! Enjoy this wonderful zombie-killing game and don't let them in your shelter! Controls MOVE AIM SHOOT PAUSA/TIENDA q e SWITCH WEAPON f BARRICADAS g GRANADAS Gameplays There are no gameplays yet Latest Action Games Conquer Kingdoms Sprunki DX JailBreak: Escape from Prison Brawl Stars: Battle Starr Squad Alpha Stickman Destruction Prisonela MD Monster Survivors Obby: Pull a Sword Submarine Attack Minitorneos, chat & make friends Tags Action Games Game Collections Defense Games Gun Games Murder Games Tommy Gun Games War Games Weapon Games Zombie Games 🕹️ Which games are similar to SAS: Zombie Assault 2 Online? SAS: Zombie Assault 2SAS: Zombie Assault 3SAS: Zombie AssaultSAS: Zombie Assault 4SAS: Zombie Assault TD ❤️ Which are the latest Action Games similar to SAS: Zombie Assault 2 Online? Conquer KingdomsSprunki DXJailBreak: Escape from PrisonBrawl Stars: Battle StarrSquad Alpha 🔥 Which are the most played games like SAS: Zombie Assault 2 Online? Geometry DashGrannySuper Mario Bros.Bloxd.ioSuper Mario World Online Comments Top comments Latest commentsSAS: ZOMBIE ASSAULT 2 - FunkyPotato.com
Stop them from getting past you and into the mall at all costs." "Cleanup on Aisle 13" takes place in a trashed department store. It's an easier map than "Touchdown" because of the three natural chokepoints created by the shelving. SAS men can't be placed anywhere safely but flamers work well on the holes. If you place SAS men in the centre exit, zombies will be attracted to them before exiting and pass more turrets."Outbreak Mansion"[]In-game description: "Use the natural choke points to set up a killing field a defend this high-priority position. If things go south, well, let's just say that there won't be any point in extracting you." Outbreak Mansion. "Outbreak Mansion" takes place in an abandoned mansion where the player defends at the mansion's front yard. The zombies come from three fronts at the right and head left into the mansion at two doors. Two of the entrances are narrow and are at the top and lower-right corners of the map, and one wide entrance at the right. SAS men can be placed at three points on the roof at the left to kill any escaping zombies. An army should be placed near the zombie entrance where the three short paths merge in a large path. Seal the merge point with first concrete jersey barriers, then titanium barriers. Use nuclear bombs against the ruins. When the ruin dies, the radiation left will kill the zombies on the next wave.Weapons[]There are many defenses in SAS: ZA TD. This is an incomplete list of the defenses in the game.Vicker's turret - single vicker's maching gun hotwired to basic AI and fire control systems.MGL turret - single MGL 40mm grenade launcher jury rigged to a single motion sensor rays.MG SAS - ground combat specialist, armed with a MP5 and provides effective but limited enemy suppression.Sniper SAS - standard issue sniper rifle, sends bullet through two zombies.Sandbag - sand in a bag, basic perimeter defense.Barbed Wire - keeps cows in, cuts zombies up.Frag grenade - fragmentation grenade, drop one of these bad boys and you'll be picking up bits of zombie.Longbow. SAS: Zombie Assault; SAS: Zombie Assault 2; SAS: Zombie Assault 2 - Insane Asylum; SAS: Zombie Assault 3; SAS: Zombie Assault TD; Sausage Flip; Save Baby James; Saving Little SAS Zombie Assault 4 Zombie Assault Games Mopixie.com . Sas zombie assault 2 insane asylum walktrough (NO HACKS) Sas zombie assault 4 . Sas zombie assault 2 Walktrough(No
SAS: ZOMBIE ASSAULT 2 - JuegoSpot.com
Ảnh chụp màn hình iPhone Hordes of undead are approaching! Your mission is simple - throw everything you have at them and stop them in their tracks. Deploy your elite soldiers, automated turrets, and defensive barriers in strategic locations throughout each unique map. You are the last defense against the Zombie Assault!From the makers of the critically acclaimed shooter SAS: Zombie Assault 3 and the top strategy game Bloons TD 5 comes an incredibly challenging tower defense game in the Zombie Assault universe. Challenge yourself to keep the hordes at bay across 7 maps, each with Normal, Elite, Nightmare or Apocalypse modes. Pass each map to earn achievements and unlocks, and also earn valuable SAS dollars to unlock powerful top tier upgrades, buy helicopters, airstrikes and even nukes to help you survive. Get free one-time-use powerups every 5 levels, too!Check out these cool features:★ Free tower defense game from the makers of SAS: Zombie Assault 3 and Bloons TD 5★ Create mazes, chokepoints, and barriers with your towers for ultimate strategic control★ Awesome soldier and sentry gun towers, each with offensive and defensive upgrades and epic top tier powers★ Amazing temporary powerup items like Cryo Grenades, Necro Nukes, Airstrikes, and Attack Choppers★ Devastatingly powerful zombie bosses to defeat★ 7 maps each with unique strategic challenges and freeplay mode★ 4 difficulty and game modes★ Leaderboards and AchievementsOptimized for iPhone 5 and iPod Touch 5th gen. Sorry, we could not support 3GS or below - too many zombies!!!Make sure to use the iCloud data storage to save your progress in case anything happens to your device or app. Share iCloud data freely between iPhone and iPad. And remember you can earn SAS$ by winning maps or by using the "Earn SAS$" button in the Store.Pro Tip: Use all of the temporary crateSAS: Zombie Assault 2 - CDG
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View more in Enter terms to search videos SAS Visual Analytics Currently loaded videos are 1 through 15 of 17 total videos. First page loaded, no previous page available Load Next Page Sort By: Sort By: Most Recent Most Recent Oldest First Most Viewed A-Z Z-A --> 3:52 SAS Visual Analytics – Exploration and Approachable Analytics Demo SAS Visual Analytics – Exploration and Approachable Analytics Demo --> 1:56 SAS Visual Analytics – Data Preparation Demo SAS Visual Analytics – Data Preparation Demo --> 2:22 Overview of SAS Visual Analytics Overview of SAS Visual Analytics --> 6:19 SAS Visual Analytics - Demo for Life Sciences Organizations SAS Visual Analytics - Demo for Life Sciences Organizations --> 8:54 SAS Visual Analytics - Demo for Government Agencies SAS Visual Analytics - Demo for Government Agencies --> 11:25 SAS Visual Analytics - Demo for Contact Centers SAS Visual Analytics - Demo for Contact Centers --> 8:16 SAS Visual Analytics - Demo for Retail SAS Visual Analytics - Demo for Retail --> 16:39 SAS Visual Analytics Report Designer: Pick Your Metric SAS Visual Analytics Report Designer: Pick Your Metric --> 11:02 Dates Explained in SAS Visual Analytics Dates Explained in SAS Visual Analytics --> 9:27 SAS Visual Analytics 7.3: Implementing the Midtier Performance Report SAS Visual Analytics 7.3: Implementing the Midtier Performance Report --> 6:51 Accessing the provided Relationship Report in Visual Analytics 7.3 Accessing the provided Relationship Report in Visual Analytics 7.3 --> 15:32 Understanding and Using SAS LASR Memory Controls Understanding and UsingComments
SAS men should be placed on top of the towers. Sub-Zero "Dead Warehouse"[]In-Game Description: "Stop the zombies from getting through this cramped warehouse to the exit, funnel them in, trap them, and destroy them." "Dead Warehouse" is a medium-difficulty map, because there are two paths to the exit. Turrets should be placed close to the entrance. SAS men should be placed on top of boxes. Dead Warehouse "Shop 'Till You Drop"[]In-Game Description: "Fighting in the open is normally a poor chance when outnumbered, but this time we have no alternative. use turrets and sandbag to guide The Zombies into Killzones of your own design." Like "Sub-Zero," "Shop 'Till You Drop" is also an easy map. There are two entrances and one exit. Turets should be placed where the entrances meet and SAS men should be placed in the truck. The truck could fit one turret and 2 SAS men or six SAS men. Shop 'Till You Drop "Killtop"[]In-Game Description: "We are at risk of being surrounded. The Zombies will come from multiple directions through this vegetated Hilltop. Choose you possition carefully." "Killtop" is a difficult map. There are two paths to the exit and two entrances. Fortunately, there is only one exit. Turrets should be placed near the point the entrances meet. SAS men should be placed on top of tall rocks. Killtop. Touchdown "Touchdown"[]In-Game Description: "Chaos ensued after zombies invaded the stadium. The surviving people have exited, but we have to hold off the zombies here so they don't spread to the suburbs." "Touchdown" takes place at a football stadium. It is the most dofficult map because there is a large entrance that looks like multiple normal-sized entrances. There is an open field, so the zombies can avoid turrets and wander wherever they want. There are two exits, marked SAFE in red spraypaint or blood. Turrets should be placed where their ranges will cover the entire field. SAS men should be placed in the audience seats for safety. Cleanup on Aisle 13 "Cleanup on Aisle 13"[]In-Game Description: "Zombies are swarming into the department store from the western wall -
2025-03-29Chopper - Rolls-Royce engine longbow helicopters add independent .50 cal and rocket support your position for a limited time.Mines - Mines that only trigger on zombie contact then blow up real good.Typhoon bomber - RAF typhoon drops an old school bomb payload along two coordinates you select. Three runs per use.Cryo grenades - Freeze These Zombies For Some TimeIncendiary grenades - Grenades that explode and cover zombies in burning napalm.Necro grenades - A grenade that explodes nd disperses an anti-necrotic substance that destroys zombies in an instant (except for ruins. it takes multiple grenades)Necro Nuke - A nuclear bomb that explodes on a target with massive power and leaves a cloud of anti-necrotic radiation that continues to damage zombiesNormal Weapons[]Normal Weapons are bought with In-game dollars. Normal weapons are turrets. Turrets attack zombies.Vickers turretSpecial TurretMGL TurretSpecial Weapons (also known as Special Agents)[]Special Weapons can be received from Random Boxes. Players can buy them with SAS Dollars. Special weapons are powerful.Typhoon BombsNecro NukeNecro GrenadesMinesLongbow supportIncendiary GrenadesHealth-upCryo GrenadesOthers[]Other "weapons" are sandbags, barbed wire and Frag Grenades. Sandbags are barricades, while barbed wire allows zombies pass through. Zombies lose health as they cross the barbed wire. Use frag grenades clear out swarms or kill escaping zombies.SandbagBarbed WireFrag GrenadeSAS Men[]SAS men are powerful. Be careful that zombies will always try to kill them before exiting. Try placing them up high so that most of the zombies will not be able to get them.Sniper SASMG SASZombies[]Most of the zombies in the game are from SAS3. Butchers are called Bloaters in SAS ZA TD. A new zombie was added. It runs like a Sprinter and looks like a mummy. Another new zombie looks like a robot clown. If players place only turrets, the zombies go for the exit. If there are SAS men, zombies try to kill the men first. Some zombies try to kill turrets and SAS men before trying to exit. In SAS ZA TD, the Chokers are removed.This is a list of zombies:Swarm zombie (First & Second Round Appear)SprinterMamushkaBloaterWormsClown robotsMummyDevastatorShadowsThe ruin (First appears on wave 40, then on every ten waves, then 5
2025-04-04SAS Zombie Assault Tower Defense is an SAS game created on June 17, 2012. In SAS: Zombie Assault 3, you save SAS Zombie Assault TD progress with your MochiGames account (before MochiCoins were discounted). In SAS ZA TD, you save progress with a NinjaKiwi account.Gameplay[]Modes[]In each map, there used to be three modes, Normal, Elite, and Nightmare. A new update added Apocalypse Mode. Apocalypse mode is a never-ending wave of zombies. The player keeps defending until he loses all of his civilian lives. All modes award the player hundreds of SAS dollars except for Apocalypse.Normal[]Normal mode is the easiest mode. It is also the only mode for new registered players. Each Normal game, the player starts with 50 civilian lives and normal zombies. There are 40 waves to beat, starting from swarm zombies on wave 1 to the ruin on wave 40. When all waves are finished, the player is awarded 10 points for the NK account, the SAS dollars, a "bronze medal" award, and unlocks the next map and Elite mode. Also, the Mamushkas have three stages rather than four in SAS3.Elite[]Elite mode is slightly harder than Normal. There are 50 waves and 40 civilian lives. The zombies have more health and are more powerful. The Mamushkas receive the fourth stage in Elite. The key to beat Elite and Nightmare with ease is to have Titanium Anti-Tank Barricades as protection. Winning Elite awards more SAS dollars than Normal and gives a silver medal award. The player is also awarded 25 Ninja Kiwi points to the user.Nightmare[]Nightmare is a difficult mode. The player must beat 60 waves with 30 civilian lives to protect. Again, a player should use Titanium Anti-Tank Barricades. Nightmare awards the largest amount of SAS dollars and 50 NK points. It also comes with a gold medal. If the player manages to beat wave 100 in freeplay mode, the player receives an achievement and some NK points. If a player beats wave 100 in "Shop 'till You Drop," he earns an achievement called "Parking Lot Punishments."Apocalypse[]Like above, Apocalypse never ends. The player has Elite Mode settings, 40
2025-03-28Civilian lives. Unlike Elite, Apocalypse has one endless wave while Elite has 50 waves. The player must defend until he is overwhelmed by zombies. This mode does not award SAS dollars because the player must lose to end Apocalypse Mode. If the player dies, he has the option to quit or continue while spending 200 SAS dollars.Maps[]There are 7 maps in the game. The first map is called "Mean Streets." If it is the first time for a user to play the game, he starts with 200 SAS dollars. SAS dollars can be earned by completing offers, bought with NK coins, or completing a map. Unlike most tower defense games, the turrets can be attacked. You start with $450 in-game cash and 50 lives, depending on the mode used (Normal, Elite, Nightmare, and Apocalypse).Weak zombies take away one life and tough zombies cost players five lives and the Ruin and Devastators cost all of your civilian lives.The other maps are "Sub-Zero," "Dead Warehouse," "Shop 'till You Drop," "Killtop,Touchdown," "Cleanup On The Aisle 13," and "Outbreak Mansion." "Cleanup on Aisle 13" is one of the hardest maps because there is a huge entrance like Touchdown and three exits. There are also no stands for SAS men."Mean Streets" (First Map)[]In-Game Description: "This narrow and dark street is a good place to ambush The Zombies,you should also be able to get some men onto the rooftoops to keep them safe." "Mean Streets" is one of the easiest maps because there is only one entrance and exit. SAS men should be placed on chimneys. The turrets should be placed near the entrance. 3-4 rows of barricades (fully upgraded) should be placed at the entrance. Barbed wire (fully upgraded) should also be placed on the first row. Mean Street. "Sub-Zero"[]In-Game Description: "The Zombies has tracked down this human refugee camp in the mountains. it should have been safe, but it isn't. luckily it should be easily defended... for a while." "Sub-Zero" is relatively easy, since there is only an exit, but two extrances. In "Sub-Zero," It is best to place turrets where the entrances meet.
2025-03-29Stop them from getting past you and into the mall at all costs." "Cleanup on Aisle 13" takes place in a trashed department store. It's an easier map than "Touchdown" because of the three natural chokepoints created by the shelving. SAS men can't be placed anywhere safely but flamers work well on the holes. If you place SAS men in the centre exit, zombies will be attracted to them before exiting and pass more turrets."Outbreak Mansion"[]In-game description: "Use the natural choke points to set up a killing field a defend this high-priority position. If things go south, well, let's just say that there won't be any point in extracting you." Outbreak Mansion. "Outbreak Mansion" takes place in an abandoned mansion where the player defends at the mansion's front yard. The zombies come from three fronts at the right and head left into the mansion at two doors. Two of the entrances are narrow and are at the top and lower-right corners of the map, and one wide entrance at the right. SAS men can be placed at three points on the roof at the left to kill any escaping zombies. An army should be placed near the zombie entrance where the three short paths merge in a large path. Seal the merge point with first concrete jersey barriers, then titanium barriers. Use nuclear bombs against the ruins. When the ruin dies, the radiation left will kill the zombies on the next wave.Weapons[]There are many defenses in SAS: ZA TD. This is an incomplete list of the defenses in the game.Vicker's turret - single vicker's maching gun hotwired to basic AI and fire control systems.MGL turret - single MGL 40mm grenade launcher jury rigged to a single motion sensor rays.MG SAS - ground combat specialist, armed with a MP5 and provides effective but limited enemy suppression.Sniper SAS - standard issue sniper rifle, sends bullet through two zombies.Sandbag - sand in a bag, basic perimeter defense.Barbed Wire - keeps cows in, cuts zombies up.Frag grenade - fragmentation grenade, drop one of these bad boys and you'll be picking up bits of zombie.Longbow
2025-04-15