Fo4 better locational damage

Author: n | 2025-04-24

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Go to fo4 r/fo4. r/fo4. The Fallout Network's Subreddit for everything Fallout 4 . From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! Better Locational Damage.esp Better Locational Damage - DLC_Automatron.esp Better Locational Damage - DLC_WWorkshop.esp

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[FO4] Better locational damage and Scrounger perk :

Floating enemies are out of scope:Ice wraith, skeever, mud crab, dragon priest etc.----Tips----Damage-up at the speed bonus is a multiplier, so you will receive more benefit from the high damage of the two-handed weapon better than dagger.- Locational DamageAttack by player bow and crossbow has locational damage. Head: Deal additional damage. The amount of additional damage depends on the critical damage and skill of archery. Arms: Reduce accuracy rate of bow, lower physical damage and increase cost of destructive magic. Foot: Decrease attack and movement speed.Effect of the shock wave is displayed when succeeds.This feature is stable and lightweight.----Tips----Arms and feet targets around knees and elbows.- Swing effectAdds a slashing effect to player when swinging a weapon.- Other features + You can block immediately even while attacking. + Both players and NPCs consume stamina when blocking attacks. + The reach of the bash is shortened. + NPC increases speed of weapon switch and pickup. + It is safe and lightload because it distributes scripts dynamically only at the start of battle. There is no need to wait for 30 days in skyrim. + Can also be used with other combat mod etc, because I don't edit vanilla objects.- Boss enemiesI set they stronger than others for more exciting.+ Dragon PriestHealth is doubled by default. Magnification can be set in MCM.Adds warp, shockwave with stagger, magic beam to track target,water column at feet, water column to track target and more. Increases physical attack resistance.+ Dwarven CenturionHealth is doubled by default. Magnification can be set in MCM.Added simple locational damage.Attacking on the back adds more damage. Continuing attacking the back many times will enter an error check. Centurion cannot act while error checking.Attacking with bow or ranged magic on chest adds more damage. (including the rounded part of the chest). Note:Face is. Go to fo4 r/fo4. r/fo4. The Fallout Network's Subreddit for everything Fallout 4 . From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! Better Locational Damage.esp Better Locational Damage - DLC_Automatron.esp Better Locational Damage - DLC_WWorkshop.esp Better Locational Damage.esp Better Locational Damage - DLC_WWorkshop.esp Better Locational Damage - DLC_Nuka_World.esp r/fo4. r/fo4. The Fallout Network's Subreddit for everything Fallout 4 . From builds and Settlements, to game-play and mods, get your Fallout 4 experience here! [FO4] A question about Better Locational Damage and melee builds Fallout 4 I'm starting a melee based character next, and I was testing the Better Locational Damage mod, and it's amazingly fun, really different from vanilla FO4, but with guns, that is. Not directly related to Better Locational Damage, but the mod Real Throwing Weapons would [Fo4] Fallout 4 Archived post. New comments cannot be posted and votes cannot be cast. Share Sort by: Best. Open comment sort options Better Locational Damage.esp Better Locational Damage - DLC_Automatron.esp Better Locational Damage - DLC_Far_Harbor.esp Better Locational Damage - DLC_Nuka_World.esp I really like the Better Locational Damage mod, but the Script Extender is causing issues that can't be fixed. Go to fo4 r/fo4. r/fo4. The Fallout Network's Subreddit for everything Fallout 4 . [Fo4] Help with merging plugins/mods (weapons specifically) Exceptional.esp def_inv_scrap_en.esp ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp OCDecorator.esp Better Locational Damage.esp Better Locational Damage - Ghoul Edition.esp Better Locational Damage - DLC_Automatron.esp BLD - Leveled Lists.esp Better User reported an issue with Better Locational Damage where starting a new game produced the message Better Locational Damage: F4SE is not correctly installed or missing. Possible USVFS problems with FO4 Better Locational Damage 1515. Closed LostDragonist opened this issue 0 comments Closed [FO4] Game CTD when entering new cell . Edit: I figured it out. Game works fine now. DLC.esp R91M.esp 3dscopes-R91M.esp PD_VisualReload.esp CROSS_GoreCrits.esp Better Locational Damage - DLC_Automatron.esp CROSS_GoreCrits_FarHarborPatch.esp Better Locational Damage - DLC_Far_Harbor.esp WeightlessAmmoFarHarbor.esp Better Locational Damage Ineffective.Increases physical attack resistance.When certain conditions are met, it moves to overload mode.Decrease in physical / magic resistance. Increase attack speed and damage. There is a special attack during overload.+ GiantHelath depends on player level. It will not increase much during player level is low.Maximum health magnification can be set in MCM.Increases physical attack resistance depends on player level.When certain conditions are met, giant moves to anger mode.Decrease in physical / magic resistance, increase attack damage and speed. There is a special attack during anger.----------------------------------------------------Mod Configuration Menu (MCM)----------------------------------------------------General page+Timed BlockEffective Time- Set TimedBlock effective time after starting block stance.Blur Strength- Set blur strength when succeeded in timed blocking.+Game Balance SettingsHardcore Damage- Both player and NPC increased damage. You get faster-paced combat such as "Deadly Combat".Hardcore Stealth- Stealth is more difficult. It is more affected by sound, light and equipped weight. NPC are easier to find even from the far away you. NPC continue to search for you for a long time.Speed Bonus - Your movement speed and direction affect melee attack damage both dealing and incoming.Player Killmove Immunity - Player is immune to killmove from NPC.+StaggerEnemy Poise - Enemy has poise resistance, deal poise damage by power attack or bash. They stagger after poise resistance value falls below 0.Player Stagger - Player also have poise resistance and staggers same as NPC. Off: player doesn't stagger by NPC power attack. It is the same as vanilla.NPC's Bow Poise - NPC's bow attack has poise damage.Player's Bow Poise - Player's bow attack has poise damage.+Locational DamageHeadshot Damage Mult - Headshot damage mult. You can turn off locational damage by setting to 0.0.Headshot Message - Show a message when suceed headshot.Locational Damage Sound - Play a sound when succeed headshot.Locational Damage Effect - Play a hit effect when succeed locational damage.+OthersSwing Effect -

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User8152

Floating enemies are out of scope:Ice wraith, skeever, mud crab, dragon priest etc.----Tips----Damage-up at the speed bonus is a multiplier, so you will receive more benefit from the high damage of the two-handed weapon better than dagger.- Locational DamageAttack by player bow and crossbow has locational damage. Head: Deal additional damage. The amount of additional damage depends on the critical damage and skill of archery. Arms: Reduce accuracy rate of bow, lower physical damage and increase cost of destructive magic. Foot: Decrease attack and movement speed.Effect of the shock wave is displayed when succeeds.This feature is stable and lightweight.----Tips----Arms and feet targets around knees and elbows.- Swing effectAdds a slashing effect to player when swinging a weapon.- Other features + You can block immediately even while attacking. + Both players and NPCs consume stamina when blocking attacks. + The reach of the bash is shortened. + NPC increases speed of weapon switch and pickup. + It is safe and lightload because it distributes scripts dynamically only at the start of battle. There is no need to wait for 30 days in skyrim. + Can also be used with other combat mod etc, because I don't edit vanilla objects.- Boss enemiesI set they stronger than others for more exciting.+ Dragon PriestHealth is doubled by default. Magnification can be set in MCM.Adds warp, shockwave with stagger, magic beam to track target,water column at feet, water column to track target and more. Increases physical attack resistance.+ Dwarven CenturionHealth is doubled by default. Magnification can be set in MCM.Added simple locational damage.Attacking on the back adds more damage. Continuing attacking the back many times will enter an error check. Centurion cannot act while error checking.Attacking with bow or ranged magic on chest adds more damage. (including the rounded part of the chest). Note:Face is

2025-04-06
User5202

Ineffective.Increases physical attack resistance.When certain conditions are met, it moves to overload mode.Decrease in physical / magic resistance. Increase attack speed and damage. There is a special attack during overload.+ GiantHelath depends on player level. It will not increase much during player level is low.Maximum health magnification can be set in MCM.Increases physical attack resistance depends on player level.When certain conditions are met, giant moves to anger mode.Decrease in physical / magic resistance, increase attack damage and speed. There is a special attack during anger.----------------------------------------------------Mod Configuration Menu (MCM)----------------------------------------------------General page+Timed BlockEffective Time- Set TimedBlock effective time after starting block stance.Blur Strength- Set blur strength when succeeded in timed blocking.+Game Balance SettingsHardcore Damage- Both player and NPC increased damage. You get faster-paced combat such as "Deadly Combat".Hardcore Stealth- Stealth is more difficult. It is more affected by sound, light and equipped weight. NPC are easier to find even from the far away you. NPC continue to search for you for a long time.Speed Bonus - Your movement speed and direction affect melee attack damage both dealing and incoming.Player Killmove Immunity - Player is immune to killmove from NPC.+StaggerEnemy Poise - Enemy has poise resistance, deal poise damage by power attack or bash. They stagger after poise resistance value falls below 0.Player Stagger - Player also have poise resistance and staggers same as NPC. Off: player doesn't stagger by NPC power attack. It is the same as vanilla.NPC's Bow Poise - NPC's bow attack has poise damage.Player's Bow Poise - Player's bow attack has poise damage.+Locational DamageHeadshot Damage Mult - Headshot damage mult. You can turn off locational damage by setting to 0.0.Headshot Message - Show a message when suceed headshot.Locational Damage Sound - Play a sound when succeed headshot.Locational Damage Effect - Play a hit effect when succeed locational damage.+OthersSwing Effect -

2025-04-04
User4211

With this mod. This Mod is placed after from these mods.If there is same function, turn off either one. IncompatiblitySkyrim Behavior Organizer, The Ultimate Dodge ModEdited Behavior file and unsupported FNIS mods is almost incompatible.----------------------------------------------------Recommended my mod----------------------------------------------------Ultimate Dragons: Dragon combat overhaul mod was made with the same concept.TK Dodge: Adds dodge animation for player.TK HitStop: Player adds a solid feel to weapon strikes and an effect to confirm the hit.----------------------------------------------------Known / Issue bugs---------------------------------------------------- - Script does not attach to the enemy in combat already.- If swing effect does not appear, switch or sheathe a weapon.- The SE version of the game may not be able to play the arrow effects and sounds.It seems to be caused by getting events in the locational damage function, but unfortunately, disabling the locational damage function will not fix it. It's not a simple mistake, but a difficult problem to fix. We are currently investigating the issue.----------------------------------------------------Trouble Shooting----------------------------------------------------NPC cannot move after special attack.Please try following ways.1.Install the latest FNIS.2.If you use mod organizer or Nexus mod manager0.6+, make sure below 4 files in Mod Organizer\Overwrite or NMM\Skyrim\overwrite folder or UltimateCombat folder. meshes\animationdatasinglefile.txt and animationsetdatasinglefile.txtmeshes\actors\character\behaviors\1hm_behavior.hkx and magicbehavior.hkx.3.Put directly those files to Skyrim folder\Data.Example: Skyrim\data\Meshes\actors\character\behaviors\1hm_behavior.hkx, magicbehavior.hkxWeapons get stuck in hand.You need to change to another weapon once.There is no bug occurring after that.If it still occurs:This bug does not occur if script works correctly. I guess that your Skyrim script is delayed. Try to deactivate other mods. Or Turn off "swing effect" in MCM.----------------------------------------------------Translation----------------------------------------------------Supported Language Japanese tktkEnglish tktkItalian alfx3Spanish meneraingKorean OppressorRussian UnoSkorpion, xopkinsFrenchI was wondering if you could translate an English text of MCM into your language.Translation sheet can be edited by anyone. Thanks for your help.----------------------------------------------------Special Thanks----------------------------------------------------Himikacotyounoyumetowawotforeaers - help to port into SE

2025-04-05
User5821

If you didn't yet.Then with NMM/MO2/Vortex or manually choose merge patch type and Vivid Weathers season.Choose the DLC patch if needed.Manual InstallationThe path files spread over several folders. Folders with names x1, x2, x3, x4 an x8 correspond to versions with increased rad damage from rad-storms and Glowing Sea location. Files for DLCs located in folders "FarHarbor" and "NukaWorld".Files in x* folders has names of following template:WeatherSynergy-[priority type]-[season suffix]-[earlier sunset suffix].espFor example: WeatherSynergy-TruePriority-A-ES.esp. Here this files correspond to True Storms priority, Autumn season of VW and Earlier Sunset option of TS is on.The season suffixes are following:N - no season;A - autumn season;SH - silent hill season;SM - summer season;SP - spring season;W - winter season.DLC files has no season options, and the file template is following:WeatherSynergy-[DLC name]-[earlier sunset suffix]-[rad multiplier].espDarker Nights compatibilityDarker Nights mod support both True Storms and Vivid Weathers mods, however, it installation suggests that you have only one weather mod. So you need manually pull out of Darker Nights package patches for both mods and rename them. Load order here is important.If you use True Storms Priority then your load order should look somewhat like this:Fallout4.esm...TrueStormsFO4.esm...[Any True Storms esp extensions]Vivid Weathers - FO4.esp[Any Vivid Weathers esp extensions]WeatherSynergy*.espDarkerNights - Vivid Weathers.espDarkerNights - TrueStorms.espIf you use Vivid Weathers Priority then your load order should look somewhat like this:Fallout4.esm...TrueStormsFO4.esm...[Any True Storms esp extensions]Vivid Weathers - FO4.esp[Any Vivid Weathers esp extensions]WeatherSynergy*.espDarkerNights - TrueStorms.espDarkerNights - Vivid Weathers.espCreditsTrue Storms - Wasteland Edition (Thunder-Rain-Weather Redone) by fadingsignalVivid Weathers - Fallout 4 Edition - a Weather Mod and Climate Overhaul by Mangaclub

2025-04-12
User3444

Every Dino can take and give Damage by left or right click with the mouse.version 0.1.53.2Development Status:[]- upcoming combat overhaulFrom Punchpacket, 13.12.2018:We are exploring the technical limitations of the engine and our assets. Can confirm locational damage. Pouncing will be reintroduced into the game. Our plans are to make combat more involved, not more complex. As far as using the environment in combat, each day we’re pushing the technical limitation of the UE4 engine, implementing environmental combat is something we can look into but we have to ensure the game remains playable across various machines.- Bonebreak mechanic ( Leg fracture mechanics )From Punchpacket, 05.02.2019:We likely will introduce it again but we’ll want it to be more tactical and nuanced than it ever was previously. With the changes to come with combat, you’ll likely see it reintroduced. But in a way you’ve yet to experience.- Trample DamageFrom Punchpacket, 05.02.2019:This is another desired feature that we’ve discussed internally. We’re still looking for the best solution to this. Because granting a player any manner of immunity from damage comes with its own inherent problems in a multiplayer game. Potentially making it impossible for small carnivores to kill hatchlings. Because they can just stand at the feet of their parents that will do trample damage to whatever gets close. So while we likely won’t grant immunity we’re brainstorming solutions for sure.Displayed[]The Damage of your own Dino is shown as several pictures in The Isle: 0-10% Damage 10 - 15% Damage 15 - 20% Damage 20 - 35% Damage 35 - 75% Damage 75 - 100% Damage Heal Stats[]Below are the Heal stats listed, ( per Minute ) :%: . . . . . . which heals the percentage of the dinosaur maximal health,sit: . . . . . . heals the displayed amount of the dinosaur health,stand: . . . is always 50% from sit,go,run: . . is always 42,5% from sit. Dinos%sitstandgo,runDilophosaurus28,57%300150128,5Maiasaura21%600300257Ceratosaurus21%470235200Tyrannosaurus10,8%700350300Diabloceratops10,77%350175150Giganotosaurus Sub10%400200170Allosaurus9,82%275135,7118Carnotaurus9,22%20010085Tyrannosaurus Sub8,75%350175150Utahraptor5,6%683229Parasaurolophus5,556%20010085Giganotosaurus5,42%325162,5139Tyrannosaurus Juv4.25%8542,536Gallimimus5%20108,5Triceratops4%325162,5139Giganotosaurus Juv1,5%301512,75

2025-04-13

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